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1. Skirmish map imbalance - in Manus Peak [original thread]
X-eon wrote: In the multiple versions of Manus Peak can you please move the railgun installation that has a direct line of sight to the Alpha control terminal? I've gone several matches the past couple days where on these maps not one person co...
- by CCP LogicLoop - at 2013.05.14 01:39:00
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2. Stuck Under Spire Between "A" and "C" - in Manus Peak [original thread]
Pointing this to our QA
- by CCP LogicLoop - at 2013.05.10 03:06:00
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3. Sticky:Manus Peak Skirmish - Map Feedback - in Manus Peak [original thread]
Krythor Motrec wrote: Same happened to me at the Supply Dept at point B. Here is a min and half vid of it :( http://www.twitch.tv/krythor/c/2140483 That is fixed. It will arrive in new release.
- by CCP LogicLoop - at 2013.04.17 07:36:00
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4. I'm beginning to miss it.... - in Manus Peak [original thread]
G Torq wrote: CCP LogicLoop wrote: Bojo The Mighty wrote: CCP LogicLoop wrote: blablabla So how probable is it that the geographical update work made/will make it through for Uprising? On a scale of to The things I have discuss...
- by CCP LogicLoop - at 2013.04.10 08:59:00
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5. I'm beginning to miss it.... - in Manus Peak [original thread]
Bojo The Mighty wrote: CCP LogicLoop wrote: I have been discussing with the art team and some of the tech people here to try and get us to pull some of this stuff off in future releases. I believe we are capable of doing it. We just need to...
- by CCP LogicLoop - at 2013.04.10 05:29:00
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6. Map balance favors south spawn - in Manus Peak [original thread]
KripnawtiQ Prime wrote: Mavado V Noriega wrote: One side can get A and C before other side can get B too imbalanced atm Absolutely. I only recently started paying attention to this. Nearly every match spawning in fron the B side, the othe...
- by CCP LogicLoop - at 2013.04.08 03:17:00
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7. Sticky:Manus Peak Skirmish - Map Feedback - in Manus Peak [original thread]
Thalen Shadow wrote: Hello, I was playing on of the new variants of this map, the one where the B objective looks like a loading area.It has a large tarmac area and scattered large crates. It has a resupply station on the west side just off th...
- by CCP LogicLoop - at 2013.04.08 02:13:00
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8. Changes that I discuss. - in Manus Peak [original thread]
Hey community. I have noticed a little bit of confusion out there on some of the changes I talk about. So, I just want to make sure that you are all aware that when I speak about changes we have made. Unless I state otherwise, you can assume it ...
- by CCP LogicLoop - at 2013.03.27 03:37:00
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9. I'm beginning to miss it.... - in Manus Peak [original thread]
Bojo The Mighty wrote: Stefan Stahl wrote: There need to be much more interesting things between the objectives in skirmish. Right now the area between the objectives is mostly dead space with the occasional sniper bullet or LAV passing thro...
- by CCP LogicLoop - at 2013.03.27 03:29:00
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10. Sticky:Manus Peak Ambush - Map Feedback - in Manus Peak [original thread]
Terry Webber wrote: Sorry, CCP LogicLoop, I think I misread your original post on the subject. Are you saying that you are adding more space to the map or are you adding buildings to the current one? The red line area has been expanded. ...
- by CCP LogicLoop - at 2013.03.21 06:13:00
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11. Launch LAV when driving slowly inside B near Supply Depot. - in Manus Peak [original thread]
KalOfTheRathi wrote: Even at slow speed driving over the concrete pad (best guess) when the Supply Depot is like in the current JPEG the LAV will launch itself into the air about 1.5 meters. I wasn't able to drive the LAV over the lip regardles...
- by CCP LogicLoop - at 2013.03.18 07:37:00
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12. [Opinion] Skirmish is wildly unbalanced - in Manus Peak [original thread]
Hey Mercs, Just wanted you to know this topic has been talked about here . Feel free to comment about it there. And thank you for your input.
- by CCP LogicLoop - at 2013.03.18 06:24:00
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13. Stuck in terrain at B 6/7 border line - in Manus Peak [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Rusty T Shackleford wrote: Thanks for the quick feedback. Good to know areas like that are being worked out of maps so that people aren't getting stuck. There was another player that followed me dow...
- by CCP LogicLoop - at 2013.03.15 02:17:00
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14. [Bug] Hit detection fail on floating sniper - in Manus Peak [original thread]
2100 Angels wrote: CCP LogicLoop wrote: Soozu wrote: CCP LogicLoop wrote: C6 will no longer be accessible in the release. However, we will see if we can reproduce this kind of issue. Thank you! Thanks. I had the same issue today on...
- by CCP LogicLoop - at 2013.03.15 02:13:00
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15. Sticky:Manus Peak Ambush - Map Feedback - in Manus Peak [original thread]
Captain-Awesome wrote: CCP LogicLoop wrote: Telcontar Dunedain wrote: To me Manus Peak was distilling (unfortunately) some design directive to "speed up" the maps in Ambush. Was this actually a design directive? Also, what are these i...
- by CCP LogicLoop - at 2013.03.14 03:01:00
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16. Sticky:Manus Peak Skirmish - Map Feedback - in Manus Peak [original thread]
Big-Cheese wrote: CCP LogicLoop wrote: Second, the Northern MCC drop location that can get spawn camped has been changed. Not drastically, but enough to protect players from this. We moved the MCC near some rocks to help provide cover. We a...
- by CCP LogicLoop - at 2013.03.14 02:58:00
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17. [Bug] Hit detection fail on floating sniper - in Manus Peak [original thread]
Soozu wrote: CCP LogicLoop wrote: C6 will no longer be accessible in the release. However, we will see if we can reproduce this kind of issue. Thank you! Thanks. I had the same issue today on the same map but different location... The cu...
- by CCP LogicLoop - at 2013.03.13 08:39:00
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18. Stuck in terrain at B 6/7 border line - in Manus Peak [original thread]
Rusty T Shackleford wrote: Thanks for the quick feedback. Good to know areas like that are being worked out of maps so that people aren't getting stuck. There was another player that followed me down that path and he got a few (in game measurm...
- by CCP LogicLoop - at 2013.03.13 08:37:00
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19. Sticky:Manus Peak Ambush - Map Feedback - in Manus Peak [original thread]
Telcontar Dunedain wrote: To me Manus Peak was distilling (unfortunately) some design directive to "speed up" the maps in Ambush. Was this actually a design directive? Also, what are these invididual small sockets/assets called? "tabletop",...
- by CCP LogicLoop - at 2013.03.13 08:32:00
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20. Stuck in terrain at B 6/7 border line - in Manus Peak [original thread]
With the new game play area adjustments made, that area should not be accessible anymore. We will take a look at it to be absolutely sure though that no one can end up in a permanent fall / death scenario. Thanks for the notification of this spo...
- by CCP LogicLoop - at 2013.03.12 02:21:00
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